﻿using UnityEngine;
using System.Collections;
using SGLisp;
public class GameHallScene : BaseScene
{
    public override void OnLoad(params object[] args)
    {
        if (args.Length == 0)
        {
            Game.UI.Show("Login");
        }
        else
        {
            Game.UI.Show("MainView");
        }
     
    }

    public override void OnExit()
    {

    }

    public override void OnUpdate()
    {
     
    }
}
